![]() For example, Marzipan Sky is a brand that specializes in “girly” clothes, but they also make some clothes that fit “basic,” “feminine” or “lively” tastes. Each brand specializes in a different “taste” of clothes, although there’s generally some overlap. The first game also introduced the series’ tastes and brands, which would more or less carry through to the other three games, although there were many name changes and slight tweaks to the brand list. At the end of the show you are given a rating based on the quality of your outfit. When you enter a fashion show, you are given a certain theme, and are required to put together an outfit that embodies that theme - it must also be color coordinated, of course. The first game introduced the concept of fashion shows. This is from the third game, but fashion shows are about the same in each game. ![]() New activities, features, clothing brands and more are generally unlocked by successfully fulfilling customer requests. While running the clothing boutique is the main activity in each of the games, they all feature other activities. The goal is not truly to run an efficient shop, but to create the most appealing or outrageous outfits based on your customers’ requests and what you have on hand. However, it’s fairly simple and almost impossible to “lose” in any meaningful sense. You can also customize your shop in various ways: for example, by designing a window display with a mannequin, or hiring a particular assistant.īased on this description, you may assume that this is a shop simulator, and it technically is. To stock your store, you’ll visit the Buyers’ Center, where you can buy many different types of clothing wholesale. Fail, and they’ll walk out without buying anything. If you match the customer’s request and avoid clashing colors and styles, you’ll be rewarded with a happy patron who will return to your shop. Accessories improve the outfit but also raise the price, and most customers have a budget in mind. An outfit must include both tops and bottoms (or a dress) and shoes, but there are many categories of accessories that can be added: hats, glasses, earrings, socks, jackets, scarves and more. Often, they’ll ask for an entire outfit, generally conforming to a particular style, such as a punk outfit for a rock concert or a cute, feminine outfit for a date night. Sometimes they’ll ask for an article of clothing that matches what they’re currently wearing, such as a pair of shoes to go with their skirt. Sometimes they’ll ask for one particular item, such as a red hat or a blazer for a job interview. At the end of the tutorial, the shop is turned over to you.Ĭustomers enter your shop, and make requests for clothing. In each game, you begin by designing your player avatar - always female, with a limited amount of customization choices (at first!) At the beginning of the game, your avatar is offered a position assisting in a small fashion boutique, which allows the game to present its tutorial. Since many people are not familiar with these games at all, let’s start by quickly summarizing the basic ideas. While the first Style Savvy has some unusual elements that were dropped later, the core gameplay of all four games remains approximately the same. The presentation was therefore changed to be more sophisticated, similar to fashion magazines for adults, so the game could be appreciated equally by adults and children. The developers were concerned that having such a childish presentation would clash with the overarching idea of the game, to make stylish, coordinated outfits out of real-world clothes. When the game was in prototype stages, the entire interface was very childish, with pink hearts and paw prints. This same article also talks about an interesting early design decision. I’d always been incredibly interested in the fashion world, so I thought it would be awesome if that interest joined together with my other favorite thing, which is video games. There had never been a game like that, and since the theme was something I myself liked, I thought we could make something fun…. I had always been interested in clothing, so the idea of a game focusing on fashion really attracted me. Why did they decide to switch gears from wrestling games to aggressively cheerful fashion games? This Iwata Asks column provides some insight: Up until the release of the first Style Savvy game, they were best known for wrestling games such as WCW/nWo Revenge for the Nintendo 64. Style Savvy was developed by Syn Sophia, a Japanese development company founded in 1995, originally named AKI Corporation.
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